Base damage x1 15 base weight 1.
Killing floor shotgun damage.
Spare ammo capacity 64.
Gore of the weapon and whether or not it will apply a damage over time effect.
Killing floor 2 item.
Dps stands for damage per second and is calculated by average weapon damage and fire rate.
Each weapon has it s own specific damage type ie.
Spread is used to calculate the accuracy of each shot or maximum spread of bullets for each shot shotguns.
9mm pistol damage in addition to belonging to a specific group ie.
Armed with a variety of shotguns the support s penetration power allows them to deal with groups of zeds quickly.
It is semi automatic allowing for a good steady rate of fire.
Player s stance has no effect on the pellet spread.
The rail gun is one of sharpshooter s tier 4 weapons.
Supports can also weld doors with increased speed and has the unique ability to repair destroyed doors allowing them to more easily block off additional approaches and create the choke points they thrive on.
Damage type group shotgun.
Rate of fire bash 52.
Note that headshots multiply these values typically by 1 1x more if using the sharpshooter perk.
2 fire mode is semi auto only benelli designed the m4 combat shotgun for the us military.
Can deal up to 19600 damage with full ammo 140 capacity as off perk weapon.
It is less powerful than the hunting shotgun and has a lower rate of fire and capacity than the aa12 but it has more ammo capacity and reload speed than the hunting shotgun and damage per shot than the aa12 it is also one of four weapons to have a flashlight.
The shotgun is the basic weapon for support specialists due to the pellet spread it is most effective at short to medium range.
Damage types in killing floor 2 work with perk bonuses and zed resistances to determine the damage you will deal with that weapon.
It is a single shot high power sniper rifle capable of either automatically locking onto target s vulnerable hit zones such as head at cost of halved damage default firing mode on pickup or a purchase or of free firing like m99 amr with no guidance but doing full damage.
Damage type group shotgun.
M4 combat shotgun 6 magazine size 8.
Amount of recoil depend on player stance and movement.
Supports can also weld doors with increased speed and has the unique ability to repair destroyed doors allowing them to more easily block off additional approaches and create the choke points they thrive on.
Armed with a variety of shotguns the support s penetration power allows them to deal with groups of zeds quickly.
Crouching and aiming down the sights gives the lowest possible amount of the recoil.
It also determines the visuals ie.
Reload happens in 3 stages pre reload draw only happens on non dry reloads inserting first shell only happens on dry reload takes more time that all next shells and then player repeatedly inserts ammunition.